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Why Michael Bross is Boss—COUNTER STRIKE, RATCHET & CLANK, ODDWORLD's Composer on This Week's GT Audio

Do you want to work in games? Does the very idea of working on awesome franchises like Ratchet & Clank, Counter Strike, and Oddworld sound way better than digging ditches or spinning signs? We think so! Michael Bross talks about his twenty year career in games music and what kind of work and dedication has gone into creating the sonic landscapes of some of the greatest games in history. Keeping to the humor of Ratchet & Clank while keeping it big and working according to subjective definitions of "epic", he talks about the rewarding challenges of working on it along with team members to maintain the game's signature feel throughout the years. Quick side note and life tip: if you haven't played the new Ratchet & Clank, take my advice, get it immediately and treat yourself!

Michael Bross with engineer Jesse Nichols

Along with this in-depth conversation about working in the games industry and keeping fresh with its quickly evolving nature, we shine The Kickstarter Spotlight on Masquerada: Songs and Shadows by Witching Hour Studios. Before that, a soulful, passionate explanation about the missing Monthly Wrap-Up episode. 

As part of our new podcast network PodTyrant, GameTyrant Audio is thrilled to sit down once again with one of the industry greats. Please review, rate and subscribe on iTunes! If you do, I will personally thank you for your words and share it on the show, positive or negative. How about that? A chance to be heard berating or praising the show, whichever constructive/destructive route that tickles your personal fancy!

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Bross is Boss—Counter Strike, Ratchet & Clank, and Oddworld's Composer Talks with GT Audio GameTyrant Audio

This show would sound like a conversation with two Solo cups and a string, while skydiving over a volcano, if it weren't for our wonderful sponsors: