Indie Spotlight Review: Project Tower

Developer Background

Yummy Games began its journey in the world of hypercasual games, embracing the daily challenges that come with crafting bite-sized entertainment. Early on, the studio recognized that innovation and player enjoyment were the cornerstones of success. With a clear mission to create engaging games for a wider audience, Yummy Games set out to deliver experiences that resonate with players of all backgrounds.

By developing new games on a near-daily basic, the studio honed its creative instincts and deppended its understanding of what makes gameplay truly enjoyable. For Yummy Games, the heart of every porject lies in the joy it sparks in its audience. Each new mechanic became a chance to push boundaries and introduce fresh experiences, shaping the studio’s unique vision and laying the groundwork for its future endeavors.

Gameplay, Story & Design

Project Tower is a third-person shooter that blends intense bullet-hell gameplay with a unique morphing mechanic. While its initial focus on chaotic combat doesn’t immediately showcase the advertised "puzzle" elements, the game gradually reveals its more nuanced mechanics as players progress. At its core, the game revolves around navigating from point A to point B, with relentless boss battles punctuating the journey.

The gameplay starts straightforwardly, but as you ascend the titular tower, the difficulty ramps up significantly. Early encounters may feel tame for a bullet-hell game, but later bosses, particularly the underwater level’s first fight, deliver moments of genuine frustration—and, surprisingly, that's a compliment. The escalating challenge rewards perseverance and forces players to adapt, giving the game its teeth.

What sets Project Tower apart is its almost nostalgic charm. The visual design and gameplay feel like something you might catch in the background of a movie, where a kid is being yelled to pause their game as they mash every button on the controller way more aggressively than warranted. It’s oddly familiar and endearing, adding an extra layer of personality to the experience.

The narrative is fairly straightforward: you’ve been abducted by an alien race and are forced to prove the effectiveness of their weapons by fighting through a series of increasingly challenging tests. As you ascend the tower, you encounter different enemy types, unlock puzzles, and use your morphing ability to gain an edge in combat. While the story doesn’t break new ground, it serves its purpose in supporting the gameplay.

Feedback

While Project Tower is fun and engaging, it does feel like it’s missing some critical features. The in-game currency, for instance, feels underutilized. A more robust system allowing players to upgrade weapons, armor, or stamina would add an extra layer of strategy and reward for retrying difficult sections. Without these enhancements, the game risks feeling repetitive during extended play sessions.

Verdict

Project Tower delivers satisfying bullet-hell action with a unique twist, but it doesn’t fully realize its potential. Its nostalgic charm and escalating difficulty make it a memorable experience, but the lack of meaningful progression systems holds it back from greatness.

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